Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by DFiable · Oct 17, 2011 at 09:21 PM · androidlightingperformanceoptimizationquality

On Android. How many lights can you have in a Scene or the total game?

I've received an error message: "Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'."

Can you have one point light per scene or is it one point light for the entire game made up of multiple scenes?

My game has one point light per scene and it's not the greatest performance and my quality settings are set to "good". I'm trying to increase performance. I'm getting some jerky motion during game play.

Any suggestions? Thanx guys

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Julien-Lynge · Oct 18, 2011 at 12:20 AM

T-Roy,

What this message is referring to is lighting quality, and you can read more here.

The relevant part is:

Render Mode Importance of this light. This can affect lighting fidelity and performance, see Performance Considerations below. Options include:

Auto The rendering method is determined at runtime depending on the brightness of nearby lights and current Quality Settings for desktop build target.

Important This light is always rendered at per-pixel quality. Use this for very important effects only (e.g. headlights of a player's car).

Not Important This light is always rendered in a faster, vertex/object light mode.

Have you adjusted the render mode of your light? If not, you could try lowering the importance from Auto to Not Important. I haven't worked much in mobile myself, so I can't speak much to your specific issues, but I'm not aware of any hard limits on the number of lights per scene. And just FYI, lights in scenes that aren't loaded will have no effect on render performace, and neither will lights that are turned off. Also, you could check other light settings - are you casting shadows, how far is your light's range set, etc. Lights are notoriously expensive, so you want to be careful with them.

You can achieve a lot of improvement by baking lights into a lightmap. Check it out here.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DFiable · Oct 18, 2011 at 12:24 AM 0
Share

Thank you! That helps alot.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Game runs REALLY badly on Sony Tablet S 2 Answers

[Android] Significantly Worse performance on better device - 64bit CPU problematic? 0 Answers

Fixing fill rate issue on Android - best approach? 0 Answers

Disable objects around the player? 2 Answers

Android Performance Issues with Spotlights in 3D Scene 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges