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Question by NightOne · Jul 25, 2014 at 09:07 AM · movementplayerjumpingcrouch

Player movement

Hello i am new to programming and i've tried creating a character so far i've done the basic movement (W,A,S,D) but i'm having a hard time with creating the jump,sprint and crouch buttons can someone give me some tips how to make those actions work. This is what i have so far

     var moveSpeed : float;
     function Update () {
     if(Input.GetKey("w")) {
      
     transform.position.x+=moveSpeed;
     }
      
      
      
     if(Input.GetKey("s"))
     {
      
     transform.position.x-=moveSpeed;
     }
      
      
      
      
     if(Input.GetKey("d"))
     {
      
     transform.position.z-=moveSpeed;
      
     }
      
      
     if(Input.GetKey("a"))
     {
      
     transform.position.z+=moveSpeed;
     }
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avatar image HarshadK · Jul 25, 2014 at 09:17 AM 0
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There are millions of questions, forum threads, articles, tutorials all over the internet about this thing.

Go through some of them to read about the basics before you jump directly into coding.

avatar image DajBuzi · Jul 25, 2014 at 09:17 AM 0
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If you want to move your player use rigidbody/charactercontroller components ins$$anonymous$$d of changing the position. Translating players position makes him immune to collisions. If you want to implement jump adequate to your movement technique then you have to apply some gravity force and in each physic step you have to add some force and subtract gravity force from it.

 function Jump(force : float){
     transform.position.y += (force - gravity);
 }

Where force is totalForce / frames and gravity lets say 9.81f.

As you can see this method can be waste of time. When using rigidbody you can simply do something like thi:

 function Jump(force : float){
     rigidbody.AddForce(new Vector2( 0, force ));
 }

Where force is a totalForce of your jump.

Hope it helped. :)

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