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Question by Oninji · Jan 09, 2012 at 06:21 AM · javascriptarraybugprint

Cannot read Array Length

Hellow, It would seems I cannot read the length of an array when it's created this way.

 var myArray = new Array();

When I do

 print (myArray.lenght);

it returns me this error.

 Null
 UnityEngine.MonoBehaviour:print(Object)
 cameraRail:printDistances() (at Assets/Scripts/Camera/cameraRail.js:35)
 UnityEngine.Component:SendMessage(String)
 cameraRail:calDistances() (at Assets/Scripts/Camera/cameraRail.js:29)
 UnityEngine.Component:SendMessage(String)
 cameraRail:Start() (at Assets/Scripts/Camera/cameraRail.js:11)


Any idea what is going on?

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avatar image syclamoth · Jan 09, 2012 at 06:26 AM 2
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I assume that's a typo there. myArray.lenght shouldn't even get past the compiler. Are you putting anything in the array before printing its length?

avatar image Oninji · Jan 09, 2012 at 06:32 AM 1
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Arg, okay I think I'm due for some sleep...

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Answer by sriram90 · Jan 09, 2012 at 09:14 AM

Here it is your answer:

 using C# :
 
 private int[] testArray = new int[5];
 print(testArray.Length);
 
 using JS:
 
 public var testArray = Array(5);
 print(testArray.length);
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avatar image Oninji · Jan 10, 2012 at 05:15 PM 0
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I'm pretty sure it's the other way around. http://unity3d.com/support/documentation/ScriptReference/Array.html

avatar image sriram90 · Jan 11, 2012 at 04:36 AM 0
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i nothing said as wrong here...it's the way to get length in simple 2 lines of script

avatar image by0log1c · Jan 11, 2012 at 05:14 AM 2
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+1. I confirm sriram90 code is correct. Note that those are two different types of Array. The builtin array version as displayed in the C# example also exist in JS flavor; var testArray:int[] = new int[5]; All JS Array uses .length

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Answer by venkspower · Jan 11, 2012 at 04:44 AM

There is a typographical error in your code.

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