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Question by user-2990 (yahoo) · Jun 23, 2010 at 07:09 AM · skyboxspace

Lighting and textures in a Space Sim

I'm trying to make a 3D space sim - similiar to Master of Orion or Sins of a Solar Empire. Should i just use Unity's 1st or 3rd person controller or would it be worth the hastle of creating my own? And how do I simulate the blackness of space - just apply dark textures to a skybox? Anyone know of a tutorial on the subject?

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Answer by Pirate___man · Jun 23, 2010 at 02:01 PM

Here is a tut on how to make a skybox:

http://unity3d.com/support/documentation/Manual/HOWTO-UseSkybox.html

And here is a code to make a good smooth follow that is designed for space ships:

http://www.unifycommunity.com/wiki/index.php?title=ShipControls

I found that the one above did not work near as well as this one, though with this one you have to add your own tilting when you turn corners:

http://www.unifycommunity.com/wiki/index.php?title=SmoothFollow2

I find it easier to take someone elses codes and just add to them.

Hope this helps!!!

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avatar image user-2990 (yahoo) · Jun 23, 2010 at 06:36 PM 0
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Thanks - I'll check out the skybox manual doc., but with regards to the cameral - I was going to use it more to navigate the sim galaxy than follow ships...

avatar image Pirate___man · Jun 23, 2010 at 07:00 PM 0
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Then the default first person control might work. Or you could apply those scripts to an empty gameobject. Check off the answer if it helped.

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