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Question by jschipilow · Jan 06, 2012 at 08:38 PM · androidassetbundleload

Load AssetBundles on Android device

What am I missing? I have a game with each level as its own scene. I made each Scene into a assetbundle, which I can load in the Editor with Windows no problem. I made sure the build target is set to android. I made a StreamingAssets folder in Assets. But I can't ever get the assetsbundles to load on Android, I have tried "jar:file:///" + Application.dataPath + "!/assets/Scene_01.unity3d" and many other combinations. Each assetbundle is stored locally, and I can see the files packaged in the APK but I cant read them. I have looked at the AssetBundles tutorial... I'm lost and frustrated. Any help appreciated.

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avatar image p38 · Jan 12, 2012 at 07:32 PM 0
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@jschipilow: Have you found a solution to this problem? I'm seeking a way to avoid using asset bundles at all...

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Answer by Grammbo · Aug 21, 2012 at 03:15 PM

You need to be using the WWW class. Android APKs are compressed and aren't directly readable by System.IO classes. If you don't want to use WWW, you need a 3rd-party library to decompress the APK to have a look inside.

Documentation is a bit sparse but this is mentioned at the bottom of the StreamingAssets page.

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avatar image Jessespike · Aug 21, 2012 at 08:59 PM 0
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I figured this out a while ago, but thank you anyway for answering.

avatar image GreenTitan · Apr 05, 2017 at 02:33 AM 0
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How do i load assetbundle from the android local folder. If I create the Strea$$anonymous$$gAssets folder in the Unity Editor and place the AssetBundle there. Will I be able to load it from the device's local folders?

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