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Question by pitaman · Jun 22, 2010 at 02:52 PM · animationsoundsynchronizationrealtimecutscene

Creating a realtime cinema sequence in Unity.

My team is beginning Unity3D development on some interactive titles and I wanted to know how we can have realtime cinematic sequences with a soundtrack, dialogue, sound effects, etc.

What would be the best way to approach this and bring this into unity and have it sync properly?

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Answer by pitaman · Oct 12, 2010 at 03:27 PM

Thank you so much for your responses.

Thank you so much for your responses. I apologize for the late responses. Had other projects that have taken priority.

I looked up some information and I came across this just incase if anyone needed it:

Matthew Miners Blog http://www.matthewminer.com/

He developed the Unity Cutscene Editor.

The projects version control has moved from Subversion to Git, and is now hosted on GitHub rather than Google Code. You can check out the latest source from: http://github.com/mminer/silverscreen.

Once again, youre encouraged to report issues as you find them. Its an open source project, so everyone is welcome to contribute.

With the impending release of Unity 3, support will be dropped for Unity 2. Version 0.1 will always be available to download for those hesitant to upgrade to the latest and greatest. Weve got your back.

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Answer by Tetrad · Jun 22, 2010 at 11:02 PM

One thing I would look into are animation events. These allow you to fire off game-side logic (playing sounds, switching cameras, etc) at a certain time in your animation playback. So you could, say, have a long animation of a guy walking around, and hook up events for when his feet hit the ground, or when he pulls a door open, or whatever.

Other than that, just put as much as you can in an animation and play them back.

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