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Question by Wikened · Jan 06, 2012 at 05:03 PM · gameobjectarraycubedetection

Detection if a GameObject is below you or next to you?

Hi, I am wondering how you could check if a Cube was under you and if there was, do nothing, but if there wasn't create a new cube under it until there like 50 cubes then stop?

Yes, this is very similar to MineCraft... I'm trying to understand how this is done...?

Please help!

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avatar image cj_coimbra · Jan 06, 2012 at 05:43 PM 0
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If you are talking about a specific cube under you, just compare positions. However if you are talking about any cube, then you just use raycasting pointing from your object downwards.

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Answer by DamonD. · Jan 10, 2012 at 03:53 AM

try this

 if(Vector3.Distance(OBJECTpositionOne, OBJECTpositionTwo) > Distance){
 
 }
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