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Question by franklynw · Jan 06, 2012 at 09:02 PM · screendetectionorientationnotification

Screen orientation change notification

Hello,

Is is possible for my script to be notified at the moment the device changes orientation? I'd rather not keep testing for device orientation on each frame... Maybe there's something like the delegate protocols in Obj-C, but no amount of searching or looking through the docs has helped.

Any help much appreciated!

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Answer by franklynw · Jan 09, 2012 at 12:21 PM

I figured it out using UnitySendMessage - in Xcode, in "AppController.mm", in -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation I added:

 NSString *theOrientation = [NSString stringWithFormat:@"%i", interfaceOrientation];
 UnitySendMessage("Game Manager", "DeviceRotated", [theOrientation UTF8String]);

and in Unity, in the script on my Game Manager gameObject I added -

 public void DeviceRotated(string theMessage) {

     // do something here which needs to be done when device orientation changes

 }

Being new to Unity I hadn't realised there could be 2-way communication between Unity & the Obj-c stuff. Probably elementary to most people here, but I thought I'd post it in case it helps someone avoid the troubles I had.

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avatar image B-rad · Oct 30, 2012 at 01:44 AM 0
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I guess I'm newer to Unity, because I don't understand that. You wrote "in Xcode...", but I thought you could only code in C# or unityscript. Where does that code go?

avatar image bzgeb · Oct 30, 2012 at 08:53 PM 0
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It goes into your XCode project when you build for iOS.

avatar image B-rad · Oct 30, 2012 at 08:58 PM 0
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ah, okay. Thanks.

avatar image J3-Gaming · Dec 20, 2012 at 06:21 PM 0
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Not the best solution, if you can avoid editing your xCode project you should, Because a new build won't have this included.

avatar image Overme · Jul 22, 2013 at 07:54 PM 0
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You can always edit your initial AppController.mm, and every new project will have your lines included, well.. at least until you upgrade Unity with new version.

/Applications/Unity/Unity.app/Contents/PlaybackEngines/iPhonePlayer/iPhone-Trampoline/Classes/AppController.mm

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