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Question by smeagols · May 04, 2016 at 07:45 AM · memorystandalone

know how many free memory on System? Windows Standalone

Hi,

I need to know how many free memory are on System on real time.

I'm on Windows Standalone Application.

I use

  cpuCounter = new PerformanceCounter();
 
     cpuCounter.CategoryName = "Processor";
     cpuCounter.CounterName = "% Processor Time";
     cpuCounter.InstanceName = "_Total";
 
     ramCounter = new PerformanceCounter("Memory", "Available MBytes");

        public float getAvailableRAM(){
         return ramCounter.NextValue();
     } 

  


but always return 0!!

Any solution?

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Answer by smeagols · May 05, 2016 at 10:54 AM

I found how to do this.

 using UnityEngine;
 using System.Collections;
 using System.Runtime.CompilerServices;
 using System.Runtime.InteropServices;
 using System;
 
 
 public class PerformanceDataInfo : MonoBehaviour {
     
     public class PerfomanceInfoData
     {
         public Int64 CommitTotalPages;
         public Int64 CommitLimitPages;
         public Int64 CommitPeakPages;
         public Int64 PhysicalTotalBytes;
         public Int64 PhysicalAvailableBytes;
         public Int64 SystemCacheBytes;
         public Int64 KernelTotalBytes;
         public Int64 KernelPagedBytes;
         public Int64 KernelNonPagedBytes;
         public Int64 PageSizeBytes;
         public int HandlesCount;
         public int ProcessCount;
         public int ThreadCount;
     }
     
     [StructLayout(LayoutKind.Sequential)]
     public struct PsApiPerformanceInformation
     {
         public int Size;
         public IntPtr CommitTotal;
         public IntPtr CommitLimit;
         public IntPtr CommitPeak;
         public IntPtr PhysicalTotal;
         public IntPtr PhysicalAvailable;
         public IntPtr SystemCache;
         public IntPtr KernelTotal;
         public IntPtr KernelPaged;
         public IntPtr KernelNonPaged;
         public IntPtr PageSize;
         public int HandlesCount;
         public int ProcessCount;
         public int ThreadCount;
     }
     
     
     [DllImport("psapi.dll", SetLastError = true)]
     [return: MarshalAs(UnmanagedType.Bool)]
     private static extern bool GetPerformanceInfo([Out] out PsApiPerformanceInformation PerformanceInformation, [In] int Size);
         
     // Use this for initialization
     void Start () {
 
     }
 
     static double ConvertBytesToMegabytes(long bytes)
     { 
         return (bytes / 1024f) / 1024f;
     }
     
     
     public static PerfomanceInfoData GetPerformanceInfo()
     {
         PerfomanceInfoData data = new PerfomanceInfoData();
         PsApiPerformanceInformation perfInfo = new PsApiPerformanceInformation();
         if (GetPerformanceInfo(out perfInfo, Marshal.SizeOf(perfInfo)))
         {
             /// data in pages
             data.CommitTotalPages = perfInfo.CommitTotal.ToInt64();
             data.CommitLimitPages = perfInfo.CommitLimit.ToInt64();
             data.CommitPeakPages = perfInfo.CommitPeak.ToInt64();
             
             /// data in bytes
             Int64 pageSize = perfInfo.PageSize.ToInt64();
             data.PhysicalTotalBytes = perfInfo.PhysicalTotal.ToInt64() * pageSize;
             data.PhysicalAvailableBytes = perfInfo.PhysicalAvailable.ToInt64() * pageSize;
             data.SystemCacheBytes = perfInfo.SystemCache.ToInt64() * pageSize;
             data.KernelTotalBytes = perfInfo.KernelTotal.ToInt64() * pageSize;
             data.KernelPagedBytes = perfInfo.KernelPaged.ToInt64() * pageSize;
             data.KernelNonPagedBytes = perfInfo.KernelNonPaged.ToInt64() * pageSize;
             data.PageSizeBytes = pageSize;
             
             /// counters
             data.HandlesCount = perfInfo.HandlesCount;
             data.ProcessCount = perfInfo.ProcessCount;
             data.ThreadCount = perfInfo.ThreadCount;
         }
         return data;
     }    
 }
 
 
 
 
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