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Question by pdh1kid · Jan 31, 2011 at 11:01 PM · instantiatetimershooting

Issue with Timed Shooting in C#

I am trying to make a script for a tower like object that will fire a bullet evry set amount of time and I can seem to get the instantiate class function to work with me right now so if someone could help me shoot a bullet from a spawnpoint every set number of seconds, that would be WONDERFUL!!!!!!! it would be even better if you could help me useing C#...

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avatar image reissgrant · Feb 01, 2011 at 12:10 AM 1
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Should we write this code for you from scratch or do you have something we can work from?

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Answer by fireDude67 · Feb 01, 2011 at 01:37 AM

using UnityEngine; using System.Collections;

public class example : MonoBehaviour { public GameObject projectile; public float fireRate = 0.5F; private float nextFire = 0.0F; void Update() { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; GameObject clone = Instantiate(projectile, transform.position, transform.rotation) as GameObject; // Instantiates a projectile facing forward relative to the current forward vector } } }

You need to modify the projectile variable, and apply a ConstantForce or something to make it move forward

Credit: I took it from the Unity Script Reference

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avatar image pdh1kid · Feb 02, 2011 at 01:43 PM 1
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thanks this is what I needed.

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