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How to create a professional firstperson-TDgame
Hi everyone... I'm Ryan and I want to create a really professional TDgame. I know how to create nice models with blender and import them, attach the textures, etc... but how can I build the game the best in JS? And which programs can I use the best for pathfinding, placing towers, use power ups, etc... Or how do I have to create those scripts... I would like to know the best ways to program something like that... Please, share everything you know about this subject.
PS: this is a nice model (it's a medium quality foto)
I would recommend using C# ins$$anonymous$$d of UnityScript(JS) for the functionality.
You need to learn how to code, I would look up some tutorials on youtube if I were you.
It's a painstaking process to learn to code.
Unity has some free assets that you can use. Also take a look at the Unity asset store.
I know how to script with normal JS... and I know things about scripting with UnityScript, but I can't do this without any help, so would you like to help me a little bit to the next step? then I can go forward... Thanks for help
Agreed with StaticHS. Javascript for an entire, professional game is a nightmare. Every game project I personally know of in unity that began in Javascript, at some point had to (painfully) convert over to C#.
Honestly, however, I think you are WAY over-reaching here. Suppose I came up to you and said, "Hey, I know how to program and I can doodle. How do i make professional 3D artwork?" You'ld tell me to go take art classes. Same thing.
You are NOT going to build a professional quality 3D game just "knowing some Javascript". Thats there reality of it. If you want to learn how to program games, start with a VERY simple project, like a classic 2D Atari type game, and do that. Then move to something a bit more complex....
Answer by Jeff-Kesselman · May 11, 2014 at 09:34 PM
Find a programmer to collaborate with.
For why, see the comments.
Your answer
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