Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by KnightRiderGuy · Sep 11, 2018 at 02:10 PM · playerprefsarrayssaveloadstrings

save string from array to player prefs

How do I save a string from an array into player prefs and then reload that string back into the same array slot later on?

I thought it was was this but nope??

 // Letters To Remember
     public string[] CharsToRemember = new string[5];
 
 private void Start()
     {
         PlayerPrefs.GetString("CharacterToRem", CharsToRemember[0].ToString());
         Debug.Log("Characters Saved Loaded To Array");
     }
 
 
 // Add Character To "CharsToRemember" Array
     public void AddChar_A()
     {
         sresult += "A";
         
     }
 
 
 string sresult = "";
     IEnumerator ListenForInputSequenceUntilDone()
     {
         // Wait Time
         yield return new WaitForSeconds(1.5f);
         // Reset String For New inputs
         sresult = "";
         while (true)
         {
             if (LettersToRemIsDone == true) break;
 
             string sval = Input.inputString;
             if (!string.IsNullOrEmpty(sval))
             {
                 sresult += sval;
             }
             yield return null;
         }
         Debug.Log(sresult);
         CharsToRemember[0] = sresult;
         PlayerPrefs.SetString("CharacterToRem", CharsToRemember[0].ToString());
         Debug.Log("Character Saved To Player Prefs");
 
     }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tormentoarmagedoom · Sep 11, 2018 at 02:19 PM 0
Share

Why CharsToRemember[0].ToString() ??

CharsToRemember[0] is already a string!

avatar image KnightRiderGuy tormentoarmagedoom · Sep 11, 2018 at 02:36 PM 0
Share

Yeah, I know I was experimenting, This did not work either

 PlayerPrefs.SetString("CharacterToRem", CharsToRemember[0]);

I thought it would grab all of the chars in the "CharsToRember[0]" Array slot 0 and save them but I do not believe it is. So I'm missing something

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by I5 · Sep 11, 2018 at 02:50 PM

Not sure I fully understand the goal/problem, but if you want to store 5 strings (as indicated in the code), I would just use 5 uniquely named preference keys (ex: "s1", "s2", "s3", "s4", "s5"). Trying to pack multiple pieces of distinct data in one preference property can often result in parsing errors and be tougher to maintain the code. As for your code, it looks like CharsToRemember (in the ListenForInputSequenceUntilDone method) is always setting array index 0. Should this be incrementing instead of always setting CharsToRemember[0] value?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KnightRiderGuy · Sep 11, 2018 at 02:54 PM 0
Share

I figured it out, the saving method was fine it was my load back in method that was out of whack, it should have been this:

 CharsToRemember[0] = PlayerPrefs.GetString("CharacterToRem");

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

98 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Save/load playerprefs 2 Answers

Problems with saving/loading score with PlayerPrefs [C#] 1 Answer

[Solved] PlayerPrefs Vector 3 Defaulting to 0,0,0 1 Answer

How i can PlayerPrefs List<>? 0 Answers

PlayerPrefs Save and Load not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges