- Home /
Decompiling Unity 2017 webgl
Hello,
I have a project where I've lost some important code files because of bad use of source control. The only thing I have left is a webgl build of the latest working version.
I've been searching for a day to find how I could decompile the build so I can see the scripts and readd them to my broken project.
The closest I've been is by using DevXUnityUnpackerTools. But that only lets me see my script structure and method names, but all methods are empty.
Other programms never work for a unity webgl project build with Unity 2017
Anyone that has an idea or can help me out?
Answer by Daemonhahn · Apr 17, 2018 at 03:44 PM
I dont think asking on the official unity answers site for how to decompile a build of theirs (which I am sure goes against the user agreement) will garner any serious responses.
It is just so I could decompile my own build and retrieve my own code. It's not like I'm trying anything malicious, just saving my ass so I can continue on the project where I've lost some of my personal code.
Your answer
![](https://koobas.hobune.stream/wayback/20220612160946im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
WEB GL optimization checkbox level disappeared from Build settings in 5.4? 1 Answer
How can I get a string to work as the key to a dictionary filled with the text of a www object? 0 Answers
Virtual Joysitck for WebGL???? 0 Answers
WebGL build crashes but game runs fine in editor and windows build. 0 Answers
WebGL: Interacting with browser scripting unable to call java script method from C# 2 Answers