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Question by eliteslayer · Jan 07, 2014 at 10:47 PM · enemyspawnwave

Can anybody help me fix this wave spawning script please?

I have this script here for spawning enemies in waves but when you play it, it only lays the number of enemies you enter and then stops, it doesn't start a new wave after that, so if anybody could please fix that and add anything necessary of completing the script so it can project waves of enemies, that would be GREAT. Thankyou.

Here is the script ... #pragma strict

 var spawnPoints : Transform[];
 var enemyPrefabs : GameObject[];
  
 var yieldTimeMin = 2;
 var yieldTimeMax = 5;
  
 static var enemyCounter = 0;
  
 var spawnXOffsetMin = 0;
 var spawnXOffsetMax = 0;
  
 var spawnZOffsetMin = 0;
 var spawnZOffsetMax = 0;
  
 var defaultSpawnNumber = 5;
  
 var waveNumber = 1;
  
 var isSpawning = false;
  
 function SpawnEnemies(wave : int)
 {
         var spawnNum = (defaultSpawnNumber + 5 * (wave - 1));
  
         isSpawning = true;
  
         for(var i = 0; i < spawnNum;i++)
         {
                 yield WaitForSeconds(Random.Range(yieldTimeMin, yieldTimeMax));
  
                 var object : GameObject = enemyPrefabs[Random.Range(0, enemyPrefabs.Length)];
                 var position : Transform = spawnPoints[Random.Range(0, spawnPoints.Length)];
  
                 Instantiate(object, position.position + 
                         Vector3(Random.Range(spawnXOffsetMin, spawnXOffsetMax), 0, 
                                 Random.Range(spawnZOffsetMin, spawnZOffsetMax)), position.rotation);
  
                 enemyCounter++;
         }
  
         isSpawning = false;
 }
  
 function UpdateWave()
 {
         waveNumber++;
         SpawnEnemies(waveNumber);
 }
  
  
 function Start () 
 {
         SpawnEnemies(waveNumber);
 }
  
 function Update () 
 {
         if(enemyCounter == 0 && !isSpawning)
         {
                 UpdateWave();
         }
 }
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avatar image instruct9r · Jan 07, 2014 at 11:18 PM 0
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Doesn't add new wave when? What shoud happen so it starts making new wave? From the script i understand that you have to kill all enemies and then the script is adding new wave. Does you'r enemies (That you are spawning with the wave) reduce the enemyCounter when they get killed?

avatar image Vyross · Jan 07, 2014 at 11:39 PM 0
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It might be helpful to be able to see your enemy class script.

avatar image eliteslayer · Jan 08, 2014 at 04:03 PM 0
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it dosent add a new wave when you kill all the zombies from the from the first wave, it just stops and your gametime is over.

avatar image tanoshimi · Jan 08, 2014 at 04:11 PM 0
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And where do you tell the script that all the zombies have been killed (I.e. EnemyCounter = 0)?

avatar image eliteslayer · Jan 08, 2014 at 07:50 PM 0
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Well, that's what I am trying to figure out, I am not a great at scripting or coding and I am still learning so I would love to take as much help as possible to figure out my problems I have.

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Answer by flaviusxvii · Jan 07, 2014 at 11:37 PM

Decrement enemyCounter as instruct9r alludes.

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