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Kinematic RigidBody2D as Player Object?
Hello, sidescroller topic: the doc says "kinematic RigidBody2D" is designed for being explicitly controlled so to be a Player object. As far as i understand, this object type can not "fall on a floor" since it doesnt collide with static KinematicBody2D - which is used to be a floor - and also is not affected by gravity as the rest of the world. So this means: i need to manually implement floor interaction and gravity by scripting? Do i get this right?
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