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This question was closed Oct 06, 2013 at 11:59 PM by whydoidoit for the following reason:

Problem is not reproducible or outdated

avatar image
0
Question by $$anonymous$$ · Oct 06, 2013 at 10:03 PM · mathfloatmultiply

Multiply by float (Double, Decimal)

Hi,

I'm trying to be more specific with a level multiplier, if I multiply a float by a float it just ends up counting to infinity as soon as an event takes place. You can't multiply by double or decimal, cant use an int, so what can I do about it?

Thanks in advance.

(Update: Code as requested)

 private float levMult = 1.4f;
     
     // Use this for initialization
     void Start () {
     
         
 }
     
     void Update () {
         
         // Just a test to see if it works...
         if (Input.GetMouseButtonDown(0)){
             
             currentExperience = currentExperience + 1000;
             }
         
         if (Health == 0){
             
             animation.CrossFade("die");
             Application.LoadLevel(0);
                         }
         
         if (currentExperience >= maxExperience){
         
                 LevelUp();
         }
         
             }
         
     void LevelUp () {
         
         
         maxExperience = maxExperience * levMult;
         Level ++;
         statPoints = 5;
     }
 }
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avatar image tanoshimi · Oct 06, 2013 at 10:08 PM 0
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what?! what do you mean by "level multiplier", "counting to infinity", "an event takes place"? Please post code that demonstrates whatever problem you are having.

avatar image Hoeloe · Oct 06, 2013 at 10:58 PM 0
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Please give us the starting value of maxExperience, as well as the type of that variable. You're being very unspecific here, and it's making your question very hard to answer - we need to know the context, we aren't $$anonymous$$d-readers.

avatar image $$anonymous$$ · Oct 06, 2013 at 11:00 PM 0
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Yeah apologies, it's working now and I couldn't tell you why. Odd, anyway thanks for taking the time..

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