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Question by rsud · Aug 21, 2014 at 05:53 AM · gameobjectprefabfinding

Instantiating a prefab that is in my project folder?

Dunno if this is a dumb question and am I missing something obvious....

So far in my limited work with UNI I declare a public GameObject in a c# script and drop into it a prefab (that I have created in the Project tab). I can now instantiate that prefab in my running game.

But can I instantiate a prefab that only exists in my project tab? What would be the c# code to find the prefab? Could I use the 'tag' to find a game object that is in the Projects tab?

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Answer by DBar · Aug 21, 2014 at 05:57 AM

Put the prefabs in Resources Folder if you want Multiplayer somewhere along the road.

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Answer by pacific00 · Aug 21, 2014 at 05:59 AM

put tat prefab into Resources folder(create one , under assets folder) then use Resources.Load to load it into prefab variable,then you could instantiate it ..

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