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Question by icywater · Jan 04, 2012 at 06:32 AM · collisionvelocity

How to implement: if hit with certain force?

How can I check at what force an object collides with another?

So I want my code to look like this:

 function OnCollisionEnter(collision : Collision) { 
 
    if( //force is greater than 1) {
         print "hit with force";
    }
 
 }

My question is what should I write in replace of the "//force is greater than 1" portion.

Thanks.

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Answer by aldonaletto · Jan 05, 2012 at 01:39 AM

You can estimate the impact multiplying the relative velocity by the other object's mass (use a huge mass if the other object has no rigidbody):

function OnCollisionEnter(collision: Collision){
  var otherMass: float; // other object's mass
  if (collision.rigidbody)
    otherMass = collision.rigidbody.mass;
  else 
    otherMass = 1000; // static collider means huge mass
  var force = collision.relativeVelocity * otherMass;
  if (force > 1){
    print("Force = "+force);
  }
}
This is not physically correct, but works for many cases. When the collision isn't frontal, however, the force estimated may be excessive. To handle these cases, the only alternative is to calculate the reaction force from the rigidbody.velocity before and after the collision - take a look at my answer in this question: it creates an OnAfterCollision fake event that calculates and passes the reaction force value as a vector - you can use force.magnitude to compare to some absolute value.
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Answer by roamcel · Jan 04, 2012 at 06:59 AM

Force is normally a matter of SPEED * MASS, thus you need to use your collision parameter to fetch the RIGIDBODY of the other object (c# code)

 Rigidbody myrigidbody = collision.rigidbody;
 
 float myforce = myrigidbody.velocity * myrigidbody.mass;
 
 if (myforce > 1) etc. etc.
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avatar image icywater · Jan 04, 2012 at 11:14 PM 0
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but wouldn't that be too late, because it will be called on collision enter. so by then it will have collided and the force will have been lost.

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