- Home /
 
               Question by 
               cofstudios · May 11, 2020 at 08:24 AM · 
                c#scripting problemvideocutscenereferences  
              
 
              Loading scene makes the references in that scene null
Hello. I am making my first game and I'm trying to load the first level of it when the cutscene at the start ends. I don't know if it's possible to make the script do something after a video clip ends, so I wrote my code like this:
 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class CutsceneEnd : MonoBehaviour
 {
     // Start is called before the first frame update
     void Start()
     {
         StartCoroutine("wait");
     }
     IEnumerator wait()
     {
         yield return new WaitForSeconds(36);
         
         SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
     }
     
 }
But the problem is not with my method of waiting for the end of the video, it's with the scene it loads. I can't move my character because all the references in the scripts are null. I have no idea what I did wrong.
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Video streaming from unity 0 Answers
How to dynamically construct a reference to a game object by name 2 Answers
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                