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Dynamic font rendering issue on xhdpi Android Devices
I implement my own font rendering system in Unity. Its works fine in all cases except running on Android devices with xhdpi pixel density. In log i can see that Unity invokes updateTexture callback, but when i try to font.GetCharacterInfo(...) is returns true and fill CharacterInfo structure with wrong data. All this works fine on Web, Editor, Win/Mac Standalone, IOS and Android devices with hdpi and less pixel density. For example its doesn't work on Nexus 4.
Just FWIW. Consider dumping the font system and just using T$$anonymous$$...
http://answers.unity3d.com/questions/384623/setting-font-size-according-to-screen-dpi.html
it completely solves every problem...
Default Unity component Text$$anonymous$$esh is also look wrong too... I think is just a Android Player issue
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