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Question by Scale74 · Feb 26, 2013 at 07:09 AM · fontdynamic

Dynamic font rendering issue on xhdpi Android Devices

I implement my own font rendering system in Unity. Its works fine in all cases except running on Android devices with xhdpi pixel density. In log i can see that Unity invokes updateTexture callback, but when i try to font.GetCharacterInfo(...) is returns true and fill CharacterInfo structure with wrong data. All this works fine on Web, Editor, Win/Mac Standalone, IOS and Android devices with hdpi and less pixel density. For example its doesn't work on Nexus 4.

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avatar image Fattie · Feb 26, 2013 at 07:18 AM 0
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Just FWIW. Consider dumping the font system and just using T$$anonymous$$...

http://answers.unity3d.com/questions/384623/setting-font-size-according-to-screen-dpi.html

it completely solves every problem...

avatar image Scale74 · Feb 26, 2013 at 07:45 AM 0
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Default Unity component Text$$anonymous$$esh is also look wrong too... I think is just a Android Player issue

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