Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CupOfThings · Jul 09, 2014 at 01:00 AM · errorprefabvariableassign

Assign prefab to variable through script

Now I've looked a heck of a lot for an answer to this but have yet to figure it out.

What I am trying to do is change what is assigned to the prefabObject variable depending on what button has been pressed, this is my code which shows my attempt at this. I also have my prefabs named "wall" and "woodenPlank" in a folder called Resources.

 var selGridInt : int = 0;
 var selStrings : String[] = ["Grid 1", "Grid 2", "Grid 3", "Grid 4"];
 var showInventory = false;
 var cursorLock = true;
 var disableCamera = false;
 public var prefabObject : GameObject;
 private var offset : Vector3;
 private var fwd : Vector3;
 private var clone : GameObject;
 var unit : float = 3.0f;
 var Sound : AudioClip;
 
 function Update () {
 
 fwd = transform.TransformDirection(Vector3.forward) * unit;
 offset = transform.position + fwd;
 if(Input.GetKeyDown(KeyCode.E)){
     
 audio.PlayOneShot(Sound);
 clone = Instantiate(prefabObject, offset, transform.rotation);
     
 }
 
 if(cursorLock == true){
 Screen.lockCursor = true;
 }
 if(cursorLock == false){
 Screen.lockCursor = false;
 }
 
 if(disableCamera == false){
 gameObject.GetComponent(MouseLook).enabled = true;
 }
 if(disableCamera == true){
 gameObject.GetComponent(MouseLook).enabled = false;
 }
 
 if(Input.GetKeyDown(KeyCode.I)){
 
 disableCamera = !disableCamera;
 cursorLock = !cursorLock;
 showInventory = !showInventory;
 
 }
 }
 
 var wall : GameObject;
 var woodenPlank : GameObject;
 
 function OnGUI () {
 
 if(showInventory == true){
 selGridInt = GUI.SelectionGrid (Rect (200, 100, 300, 300), selGridInt, selStrings, 2);
 
 if((selGridInt == 0) && showInventory == true){
 wall.SetActive(true);
 woodenPlank.SetActive(false);
 prefabObject = Instantiate(Resources.Load("wall"));
 print("wall selected");
 }
 
 if((selGridInt == 1) && showInventory == true){
 wall.SetActive(false);
 woodenPlank.SetActive(true);
 prefabObject = Instantiate(Resources.Load("woodenPlank"));
 print("wooden plank selected");
 
 }
 }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by robertbu · Jul 09, 2014 at 04:02 AM

You need to leave out the 'var' keyword on lines 6 and 14. In addition The code needs to be inside some function. With the 'public' keyword, I assume the code here is not in a function.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image CupOfThings · Jul 09, 2014 at 11:28 AM 0
Share

Ive added all of my code its in an OnGUI function, I also took out the vars on those lines. I no longer have the error but now if I click one of my buttons the prefab is assign however I get loads of them spawning in one point in my scene. Whats going wrong here?

avatar image CupOfThings · Jul 09, 2014 at 12:03 PM 0
Share

I fixed it by removing Instantiate, cheers for your help.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Error message "variable not assigned" ? 1 Answer

HELP! is this a Bug in the game engine? 1 Answer

Assigning varaibles to prefabs 1 Answer

How to make reference from prefab to variable via C#/JavaScript? 1 Answer

Another way to reference scripts? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges