Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Toy · May 08, 2012 at 01:51 PM · collisioncollidertag

Collision Issue

Hi there,

Im making a kinda Mirrors edge game,

I would like to perform a wallrun only when im in collision with my map.

My map is Tag:"Map"

I have read some tuto but nothing.

Here are my condition to perform a wallRun, I want to add if im colliding with "Map" if(canWallRun == true && characterController.isGrounded == false)// && characterController.collides... == "Map")

How can I make this action possible only when im colliding the map

THX

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by tnetennba · May 08, 2012 at 04:26 PM

I suspect that if your level is on big mesh then you will likely always be colliding with it.

However you can use these functions in a monobehaviour on your character:

http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.OnCollisionEnter.html http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.OnCollisionExit.html http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.OnCollisionStay.html

This will give you a function call everytime you begin to collide, stay in a collision and exit a collision on that gameobject.

With the information you get from the Collision parameter in the funciton you can check that the game object you are colliding with is the "Map".

Hope that this helps you.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Toy · May 08, 2012 at 04:48 PM 0
Share

Thx for the answer, im gonna try this

avatar image Toy · May 08, 2012 at 06:15 PM 0
Share

Don't know too much how to use this but ok...

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Tags returning true before collision 2 Answers

Is CompareTag faster than checking directly the GameObject? 1 Answer

Collision, tags, and triggers 1 Answer

What's wrong with OnCollisionEnter? 2 Answers

Play annimation on collision not working. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges