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Bumped Diffuse not working correctly
Hi,
I have a 3D model of a room (downloaded). It has a lot of polygons. I also have a lot of textures that I'm trying to put on the wall to the required effect. I selected bumped diffuse and after selecting a texture and converting another image to Normal map, when I apply I do not get the grainy effect of the normal map as expected. I created a new cube and put the same material on that, it works. Where am I going wrong?
The first image is the problem. The second image is where I tested the material.
Thanks in advance.
Answer by fffMalzbier · Mar 11, 2015 at 02:27 PM
The difference the cube and the mes is the UV mapping. Your model is missing a proper uv map, that is necessary to tell unity how to put the textures on your model. For that you have to uv map your model in a a 3d Modeling software of ask the author of the your room model for a uv mapped variant.