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Project that builds won't archive. iOS
So, my unity project builds and runs on my test device nicely - however when I try to archive it, I get two CopyPngErrors and 69 linker errors. It's very frustrating, as I presumed a clean build would mean a clean archive.
A pastebin of the error log is at http://pastebin.com/LHNcV0BD
I'm using the latest version of xcode.
Any help would be very much appreciated!
EDIT: I do have distribution provisioning.
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I have the exact problem you have. Haven't figured out the solution yet, will let you know if I do!
Hey, figured out it's because you need to enable 64 bit support in unity!
Answer by nicolasjr · Apr 14, 2014 at 01:55 PM
You probably don't have distribution provisioning, do you?
You'll need one from apple developer to be able to archive.