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Question by NMcA · Apr 14, 2014 at 01:47 PM · iosbuildxcode

Project that builds won't archive. iOS

So, my unity project builds and runs on my test device nicely - however when I try to archive it, I get two CopyPngErrors and 69 linker errors. It's very frustrating, as I presumed a clean build would mean a clean archive.

A pastebin of the error log is at http://pastebin.com/LHNcV0BD

I'm using the latest version of xcode.

Any help would be very much appreciated!

EDIT: I do have distribution provisioning.

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avatar image bennett_apps · Apr 20, 2018 at 02:44 PM 0
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I have the exact problem you have. Haven't figured out the solution yet, will let you know if I do!

avatar image bennett_apps bennett_apps · Apr 20, 2018 at 08:34 PM 0
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Hey, figured out it's because you need to enable 64 bit support in unity!

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Answer by nicolasjr · Apr 14, 2014 at 01:55 PM

You probably don't have distribution provisioning, do you?

You'll need one from apple developer to be able to archive.

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avatar image NMcA · Apr 14, 2014 at 04:51 PM 0
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I do have distribution provisioning.

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