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Shader with both Transparent and Fade as render mode
Is it possible to write a shader that can both be transparent with specular and fade out? Like having a glass shader that can fade away.
I currently have a custom shader that fades out, using #pragma alpha:fade can you add or combine multiple optional parameters like this? And how would one code the difference between Transparency and Fade, there is only the alpha property in the shader? Could one remove the specular?
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