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Question by MikezNesh · Jun 21, 2010 at 02:10 PM · triggerboundary

Stay in Trigger Range Script...

I'm fooling around making a horse-shoe toss game and I want to ensure the horse shoe stays around the post not just breifly touches it.

Usually for a trigger script you do: OnTriggerEnter...... but how do you check to see if the gameobject that triggered the trigger stays in the boundary for 3 seconds?

Is that even possible?

If so, how can you do it?

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Answer by StephanK · Jun 21, 2010 at 02:15 PM

There's a OnTriggerExit() method. Just store the time it entered and if it exits check if the 3 seconds are up.

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avatar image MikezNesh · Jun 21, 2010 at 11:13 PM 0
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But in this case the GameObject isn't supposed to exit the collider...Just stay within it for 3 seconds. A horseshoe is tossed and in order to score it stay connected to the ring for 3 seconds. The horeshoe never leaves the collider.

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Answer by BoredKoi · Jun 23, 2010 at 12:05 PM

There is also OnTriggerStay() -- do your time counting there.

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