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Question by Rabbel84 · Jun 22, 2013 at 03:42 AM · androidraycastraycastingraycasthitscreenpointtoray

raycast screenpointtoray isnt working for some reason

I have a script on the main camera with raycast using screenpointtoray, u click on a gameobject in the scene and it detects it fine. I am trying to use the exact same thing on a script on my controller empty gameObject, to detect if i touch something in the scene and it wont work, at all.

 if(Input.GetMouseButton(0) && jumpState == 0)
         {
             
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
             
             if(Physics.Raycast(ray, out hit))
             {
                 if(hit.transform == jumpScreen)
                 {
                     Debug.Log("jumpScreen");
                     dude.animation.Play("jump");
                     audio.clip = jumpGrunt;
                     audio.Play();
                     ySpeed -= jumpForce;
                     jumpState = 1;
             
                 }
             }
         }

Just want the player to touch left side of phone screen to make character jump, jumpScreen is a game object with a collider on left side of camera, mesh renderer turned off.

Does Camera.main.ScreenPointToRay only work if its on a script thats on a camera?

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avatar image Rabbel84 · Jun 25, 2013 at 01:11 AM 0
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I could really use some help with this. Using Camera.main.ScreenPointToRay(Input.mousePosition); seems to only work when its on the camera.

avatar image RalphTrickey · Jun 25, 2013 at 01:16 AM 0
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Looks reasonable to me. Is that in your Update() method? You might add some more debug statements to make sure that the loop is being hit.

avatar image Rabbel84 · Jun 25, 2013 at 01:26 AM 0
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yeah, in the code there I am using Debug.Log and its not co$$anonymous$$g up in the console window. I am at a loss of why its not working. I am using this function to do something else and that script is on the main camera and it works fine.

avatar image AlucardJay · Jun 25, 2013 at 01:28 AM 0
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Is the raycast hitting anything? What is the raycast hitting?

 if(Physics.Raycast(ray, out hit))
 { 
     Debug.Log("Ray hit : " + hit.collider.gameObject.name);
     if(hit.transform == jumpScreen)
     // ....
avatar image Rabbel84 · Jun 25, 2013 at 01:32 AM 0
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apparently not. I dont know why though. The object has a box collider on it and tagged correctly

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