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Question by Ochreous · Jul 17, 2014 at 02:59 AM · c#gameobjectcollider

C# Check If Gameobject is within Collider

I would like to check for if a gameobject is within a collider. The collider is turned off because I just want to use it for parameters. Any ideas how I can check for this? I've tried OncollisionEnter but that doesn't work since the collider is turned off.

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Answer by DoctorMoney · Jul 17, 2014 at 03:28 AM

You could try enabling the collider and setting it to be a trigger and using OnTriggerEnter. It'll still give you the parameters of a collider and stuff will pass through it.

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avatar image Ochreous · Jul 17, 2014 at 06:29 AM 1
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I need to be able to click on the gameobject within the collider. But when I try to click on the gameobject it selects the collider even though I have it set to on trigger.

avatar image Huacanacha · Jul 17, 2014 at 06:43 AM 0
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If you're Raycasting to select/click objects just set the collider to the Ignore Raycasts physics layer.

avatar image Ochreous · Jul 17, 2014 at 08:18 PM 1
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I'm not using raycasting. I'm using void On$$anonymous$$ouseDown() in another gameobject's script. What can I do then?

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