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Question by FunkyDera · Mar 10, 2012 at 11:57 AM · animation clipanimation script

animation priority

i have a basic human model with walk idle and attack animation to let the model walk i use animation cross fade but my aim is to play the attack animation while walking so that the animations overlap but the attack animation should not be affected the same for attacking while standing

thats the script idea without attacking

var xspeed = 0.1; var rotateSpeed : float = 1.0;

 function Update () 
 {
     
     
  var xMove : float = Input.GetAxis("Vertical") * Time.deltaTime * xspeed;
  transform.Translate(Vector3(0,0,xMove));
  transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0); 
  
  
  if (Input.GetAxis("Vertical"))
        animation.CrossFade("walk"); 
       
       else
       
       animation.CrossFade("Idle");
 
     }



thanks for help

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Answer by Paulius-Liekis · Mar 10, 2012 at 12:54 PM

Look into animation layers and AddMixingTransform

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