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Question by jessee03 · Jan 01, 2012 at 11:10 PM · fog

ignore fog layer

Is there any way to disable fog from certain objects ? I have a scene where fog is enabled but I would like it so my clouds which are a game object don't receive the fog layer. Is there any way to get around this ?

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Answer by Eric5h5 · Jan 01, 2012 at 11:21 PM

Use a shader which doesn't have fog. If necessary, you can use an existing shader and include the line "Fog { Mode Off }".

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avatar image jessee03 · Jan 01, 2012 at 11:33 PM 0
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where in the shader code do I put this ? I tried a bunch of different sections but my shader just turns my object pink.

avatar image Eric5h5 · Jan 01, 2012 at 11:47 PM 0
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You can put it in the relevant Pass { }. e.g., if you were to use VertexLit as a base,

 // Non-lightmapped
 Pass {
     Tags { "Light$$anonymous$$ode" = "Vertex" }
     Fog { $$anonymous$$ode Off }
avatar image jessee03 · Jan 01, 2012 at 11:51 PM 0
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worked perfect ! thanks !

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Answer by Eliot_L · Oct 15, 2015 at 11:59 PM

The method described in @Eric5h5's answer no longer works when applied to the Unity 5+ standard shader. Instead, you need to remove the lines that say:

 #pragma multi_compile_fog

I've done this on the standard shader for 5.2.1f1 here: https://gist.github.com/fadookie/ea790779161b974536e7

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avatar image Erikoinen · Jan 08, 2016 at 06:54 PM 0
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Wurks like a charm, thanks. :)

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