Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Pandiux · Apr 15, 2012 at 01:39 AM · rotationpositionguneuleranglesswitching

How to solve weird rotation problem?

Hey, I'm just making a weapon switching script, I keep both my weapon as children of the main camera, but for some weird reason, as I walk or jump, the graphics inside the gun gameObject rotate and I can no longer see them. This does not happen when I switch off my script. To solve it right now I got a lateUpdate function placing their local rotation and position to 0, but would like to fix it the right way. Here is what I have of the script. P.S. I've also tried searching for a switching script on the web, but the same thing happens.

 var maxGuns : int = 4;
 var guns : GameObject[];
 @HideInInspector
 var playerMovementScript : PlayerMovement;
 var activeGun : int = 0;
 var player : Transform;
 
 
 
 function activateGun (gun : int){
 playerMovementScript.currentGun.GetComponent(GunScriptNoSD).beingHeld = false;
 playerMovementScript.currentGun.gameObject.SetActiveRecursively(false);
 guns[gun].SetActiveRecursively(true);
 guns[gun].GetComponent(GunScriptNoSD).beingHeld = true;
 playerMovementScript.currentGun = guns[gun];
 
 guns[gun].transform.localPosition = Vector3(0,0,0);
 
 }
 
 function Start () {
 playerMovementScript = GameObject.FindWithTag("Player").GetComponent(PlayerMovement);
 player = GameObject.FindWithTag("Player").transform;
 playerMovementScript.currentGun.GetComponent(GunScriptNoSD).beingHeld = false;
 for (var i = 0; i < guns.length; i++){
 print (guns[i].name);
 guns[i].SetActiveRecursively(false);
 guns[i].transform.localPosition = Vector3(0,0,0);
 
 }
 playerMovementScript.currentGun = guns[0];
 guns[0].SetActiveRecursively(true);
 guns[0].transform.localPosition = Vector3(0,0,0);
 guns[0].GetComponent(GunScriptNoSD).beingHeld = true;
 activeGun = 0;
 
 
 }
 
 function Update () {
 if (Input.GetButtonDown("Switch")){
 activeGun += 1;
 if (activeGun > guns.Length - 1){
 activeGun = 0;
 }
 activateGun (activeGun);
 }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by darkcookie · Apr 15, 2012 at 01:50 AM

check if all the axes(X,Y,Z) are the same for the gun and every object that you have....also center the orgins...

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

"Object reference not set to an instance of an Object" 0 Answers

Prefab Character position/rotation resets 0 Answers

How can I change rotation of parent independently without affecting angles and rotation of child ?? 2 Answers

Precise rotation based on joystick axis input for twin-stick controls 3 Answers

How to always face player relative to player's rotation and how do I use TransformDirection to move a player regardless of Y-rotation? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges