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Question by
SimonSerious · Mar 06, 2014 at 12:28 AM ·
physicsnone
None (Physics Material) Properties
Hi,
I just wanted to know what settings unity uses for the "None (Physics Material)"? aka has it default values for friction and bounciness? Or are these treated as 0?
Thanks
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Answer by CaseyHofland · Jun 14, 2019 at 09:50 AM
It is 5 years too late, but I needed to know myself.
So for anyone still wondering, the default physics material is the same as when you create a new physics material. This defaults to:
3D Physics Material:
Dynamic Friction: 0.6
Static Friction: 0.6
Bounciness: 0
Friction Combine: Average
Bounce Combine: Average
2D Physics Material:
Friction: 0.4
Bounciness: 0
Note that you can change the default materials by going under Edit > Project Settings > Physics or Physics 2D > Default Material, if you for example want to add a little bounciness to none-physics material objects.