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Question by
Fahim · Jun 05, 2013 at 08:11 PM ·
gameobjectphysicsrigidbodygame
Physics simulation problem
I'm new in Unity3d. I saw an youtube video, a simple game. Catch falling vegetables. I tried to create something simple like in that game. But, I can't simulate physics property like that video. Also, objects kept passed through collision wall of holder/basket.
ref. video link: here
How can I simulate that type of physics simulation, like in video? Unity's built in physics property seems not that very useful for that kind of work.
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