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This question was closed Jan 01, 2012 at 01:50 PM by aldonaletto for the following reason:

Question already posted at http://answers.unity3d.com/questions/200761/cannot-create-array-of-gameobjects-instantiate.html

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Question by Tal770 · Jan 01, 2012 at 01:48 PM · arraynameinstatiate

trying to instatiate prefab multiple times in array

on start i instantiate 1 object and thats ok but when I tried to loop the instatiate command and create an array of the multiple objects it doesnt work public class setEmptyTrays : MonoBehaviour { public GameObject myEmpty; public GameObject[] emptyArr = new GameObject[16];

 // spread empty trays on shelp
 void Awake() {
     for (int i=0; i>16; i++){
         emptyArr[i] = (GameObject)Instantiate(myEmpty, new Vector3(-0.85f, 0.27f, 8f), Quaternion.Euler(-90,0,0));
         emptyArr[i].name= "tray27-" + "i";
     }
 and in the inspector the array emptyArr doesnt recive any thing 
 If I comment the loop and use a number 1 for i instade it instance 1 object and gives it a name emptyArr[1].name = "tray27-1" and the tray can be seen 
 but multiple attempt does nothing
 whats wrong here?
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