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How long float time will work?
Salut!
So far, I realized that I won't fly away from the centre of Unity3D father than 16 kilometres. Some tricks, like "floating origin" could allow to break that limit somehow.
But the question arisen in another plane:
Time.time is float too!
What is maximal time the float can store with the game still running smoothly without loosing physics precision?
I tried to test float for 16777216 value, but Unity3d behaves a little strange with values higher than 100000.
Answer by Jeff-Kesselman · Jun 27, 2014 at 05:30 PM
100,000 seconds is almost 28 hours.
If the computer doesn't crash before then, the player is likely to.
Dedicated server?!
$$anonymous$$oreover, I played 30-40 hours several times personally. Not Unity3 though. And I am not a maniac, just was a little younger.