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Question by noswadecyrb · Jan 01, 2012 at 02:58 AM · physicsiphoneframeratebreakaccuracy

frame rate breaks physics

When I put my game on the Ipod the physics isn't accurate any more. I think that it is because of the frame rate change. What are things that I can do to improve my frame rate on the Ipod/Iphone.

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Answer by Peter G · Jan 01, 2012 at 03:36 AM

Use FixedUpdate() instead of Update() for your physics game logic. Also turn on interpolation.

FixedUpdate() tries to sync the the Physics loop which is set in the Physics Manager. This way Physx behaves the same no matter what platform you're on.

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