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Question by SpartanSperos · Sep 08, 2015 at 09:13 PM · booleanonlevelwasloaded

Spawn Object If Boolean Equals True, Boolean Set To True On Level Load

Not sure what I messed up on here, but I know I messed up on something because the script isn't working. Any help would be appreciated, thanks.

 #pragma strict
 
 var belt : GameObject;
 var champ : boolean = false;
 
 function Start ()
 {
 DontDestroyOnLoad (transform.gameObject);
 }
 
 //Give Belt
 
 function OnLevelWasLoaded (level : int)
 {
     if(champ == true)
     {
         if(Application.loadedLevel == 7)
         {
           givebelt ();
         }
     }
 }
 
 function Update () 
 {    
     if(Application.loadedLevel == 8)
     {
      champ = true;
     }
 }
 
 function givebelt ()
 {
 var object = Instantiate(belt, Vector3 (0, 0, 0), Quaternion.identity);
 object.transform.parent = transform;
 }
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avatar image Positive7 · Sep 08, 2015 at 09:41 PM 0
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You're setting champ true on Level8 but giving the belt on Level7? Did you mean if(Application.loadedLevel == level) or 8 ins$$anonymous$$d if(Application.loadedLevel == 7)

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Answer by willparsons · Sep 09, 2015 at 11:39 AM

Firstly make sure you haven't set it to true in the inspector, secondly look through your script where you actually set the boolean to true. In your update function you check if the loaded level is equal to 8, perhaps it actually is.

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