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Question by $$anonymous$$ · May 08, 2015 at 05:47 AM · animationaccelerationgraphcurve

Looking for a simple graph maker in Unity

For my player controller I have a value which goes from 0 to 1, and determines the speed. To add simple acceleration however, I'd like to be able to make a graph in Unity (preferably with a nice curve) to read out the variable and adjust the speed accordingly.

Pretty much like this: http://i.imgur.com/700jwo1.png

Sadly, there doesn't seem to be a unity function to be able to do this. I've tried using the variable AnimationCurve, but the keys can't be placed by value (only by dragging) and the curves feel a little too harsh for me. Can anybody offer me a solution?

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avatar image siaran · May 08, 2015 at 11:06 AM 1
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How are the curves you make with an AnimationCurve too harsh? You can make any kind of curve you like with it.

(I don't think there is an alternative but I also don't think you really need one)

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