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Question by claudio · Apr 14, 2011 at 11:32 PM · addforcey-axisignorex-axisdimensions

AddForce ignores X and Y components

I have an object with a rigid body,collider, kinematic = false, no gravity that I apply a force with only a non-zero Z component using ForceMode.Force.

It works fine. Then at some point in its travels I apply another one time force using force mode Force and it only recognizes the Z component of the additional force. It ignores the non-zero X and Y values of the force Vector3. It doesn't work regardless of how large of value I supply for X and Y

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avatar image claudio · Apr 14, 2011 at 11:33 PM 0
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also, it does not work regardless of which force mode I use.

avatar image AngryOldMan · Apr 14, 2011 at 11:34 PM 2
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can you post your code with some anotations as to what you're doing and where your having a problem

avatar image Joshua · Apr 15, 2011 at 01:35 AM 0
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As bobadebob said, without code we cannot help. Other then the obvious: you didn't lock movement on those access of the rigidbody, right?

avatar image claudio · Apr 16, 2011 at 02:10 PM 0
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Thanks for the feedback. Apparently, the rigid body was constrained on the X and Y axis. I didn't even realize those check boxes were available in the inspector of a rigid body. I don't believe I set them. Problem resolved.

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