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Blender to unity model issue
Basically, I have imported a sword I made from Blender to Unity. Now this is my first ever model import so i may have imported it wrong. However, in the Unity Scene the sword is fine and looks fine, textures all there :D. but when I play the scene the sword stretches across the plane i'm using as a floor. Print screens:
NORMAL ^
PROBLEM ^
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Best Answer
Answer by Jake-GR · Dec 30, 2011 at 10:34 PM
Check to make sure there is no animations being played on the mesh. It usually contains a Default_Take animation that automatically plays when you start the game, and can lead to unwanted results. If this isn't the case, we might need more information about the model.