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Split screen as two processes
Hi,
I've got to implement a split-screen mode. The tricky part here is that it should be as two instance of the game are runnig in one application simultaneously. So it's not just 2 cameras for one scene.
For ex, I have three scenes. While the 1st user is still in the scene 1, the 2nd may already transition to the scene 2 or 3. These processes do not need to interact in any way.
So I'm trying to figure out how to implement such a thing. Should I use multithreading? How can I "double" the code I wrote for one player to two players mode? I'd be glad to get an advice from other fellow unity devs!
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