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Question by Jason Hamilton · Apr 18, 2011 at 03:17 AM · playercharactercontrollergravityjump

Gravity and Jumping for a Character Controller

Hey, I was trying to work out how to add jumping and I couldn't get it to work. :/

These are the vars at the top of my script:

private var moveDirection : Vector3 = Vector3.zero;
var JumpSpeed = 8.0;
var gravity = 20.0;

and this is in the function:

//Apply gravity
moveDirection.y -= gravity * Time.deltaTime;
//Jump
if(Input.GetButtonDown("Jump"))
{
    moveDirection.y = JumpSpeed;
}

Is this the right way to go about this? is there a better way? Should the player have different components?

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Answer by duclaw · Jun 13, 2013 at 10:38 AM

you can go to this link to learn jumping and other movements http://cgcookie.com/unity/2011/11/30/robot-series-part-01-movement/

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