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               Question by 
               amokk_gw · May 05, 2016 at 03:54 PM · 
                draguser interfacedrag-and-drop  
              
 
              OnDrag - Object lagging behind the mouse cursor.
I'm using a IDragHandler to take care of my object drag & drop. However the object is always lagging a bit behind the mouse cursor. I first thought it's an editor issue, but it happens as well in a standalone build. Anyone knows how to fix this?
 public void OnDrag(PointerEventData eventData)
     {
         Vector2 localPointerPosition;
         if (RectTransformUtility.ScreenPointToLocalPointInRectangle(this.transform.parent.GetComponent<RectTransform>(), Input.mousePosition, eventData.pressEventCamera, out localPointerPosition))
            this.transform.localPosition = localPointerPosition - offset;
     }
 
              
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