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Apple IOS dev registration
Hey guys, I am looking to test my game on my ipod. I have two questions concerning this procces: 1. Can you test your game on your ipod (other than using remote app - so putting a build of the game on your ipod) with the 30 day unity trial? 2. Can you develope games/ test them on your ipod with the "apple developer" license instead of the "IOS developer program" license?
You get Xcode and sdk and it seems it is the same but with less features.. However I haven't been able to access the provisioning Portal? Any ideas are warmly welcomed, although I have the annoying feeling I might have to get the dev program license(don't really have an extra £100 a year..) ;(
Answer by Graham-Dunnett · Dec 29, 2011 at 09:55 PM
A1. Yes, you can get your game running on an ipod with the 30-day evaluation version.
A2. You certainly used to be able to. Looking at the Apple site today, it appears that the free version only let you use the simulator.
Thanks for the reply, only I keep getting the iPhoneBundleIdentifier error and I don't really know what to fill into the player settings.. I get the com.YourCompanyName.YourProductName but I'm afraid I haven't any luck setting that right. I read somewhere that you can set the app id or so?? Any other pointers would be great! P.s: You must be able to at least test your games - what else would the free developer license be there for?
once you are an iOS developer you can register your iOS device, and create an AppId. The bundle ID is specific to you, and typically would be com.merry_christmas.*. Apple will crate for you a bundle seed, which is a 10-character random string. These things all get plumbed together in a provisioning profile. The bundle ID you set in your project has to match your AppID. XCode will not build your project if these do not match.
PS - you might want to ask Apple what you can do with the free developer license. $$anonymous$$aybe the free developer version is for people who are not ready to commit to iOS development? Compared to the $$anonymous$$ac ($900+), iOS device ($150+), Unity ($400) the $99 Apple charge is pretty tiny...
Sorry to sound stupid, but where can I register my IOS device and how do I view my provisioning profile? Just to be clear I haven't paid the $99 ins$$anonymous$$d choosing the free apple developer option.. Well I don't think I got a link to my provisioning profile or anything, I did get an email giving me my apple id but that's all :/ Thanks for the help
Answer by GameFreak · Dec 30, 2011 at 12:00 AM
Yes it is true that you would have to set all this up. First thing you'll have to pay the $100 to apple.
Second you must have Unity iPhone Basic.
Thus minimum cost if you do everything legally- $500
Xcode is free and you can test on the iPhone simulator even without the developer ID but it is highly recommeneded not to test Unity games on Simulator. Though you can configure the settings.
Anyways without Unity iOS license you cannot export your project to Xcode so I'm just sorry.
-Rishab An Apple App Developer. :)
Thanks, guess I'll have to make up my $$anonymous$$d :P