- Home /
Custom compiler flags are described by the API but not available in practice
According this this reference page http://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html I should be able to see a textfield in my player settings where I can provide custom compilation flags (e.g. #if UNITY_EDITOR, but my own directives).
However, when I follow the instructions described on this reference article, the described textfield doesn't exist.
Am I missing something, or is this reference page incorrect? If no, does anyone know how I report this?
Answer by Kryptos · Jul 31, 2012 at 09:04 AM
I think this will only be avialable with the upcoming version 4.0.
Answer by ScroodgeM · Jul 31, 2012 at 09:25 AM
i'd update Unity to 3.5.4 and this setting is not available. so i think this manual is 'for future use' 8) not now.
but you still able use custom directives using smcs.rsp file
Your answer
