Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by alcohollica · Jul 18, 2014 at 08:57 PM · 2dshootingplatformershooter

My Unity 2D platoformer shooter question.

I want to make platofmer shooter game to develop myself.My control script here,

 var speed = 25.0f;
 var health = 5;
 var dmg = 1;
 var X : float;
 
 var firePrefab : Transform;
 var barrelEnd : Transform;
 
 function Start(){
     X = transform.localScale.x;
 }
 function Update () {
     if(Input.GetKey(KeyCode.D)){
         transform.position.x += speed * Time.deltaTime;
         transform.localScale.x = X;
         
     }
     
     if(Input.GetKey(KeyCode.A)){
         transform.position.x -= speed * Time.deltaTime;
         transform.localScale.x = -X;
         
     }
     
     if(Input.GetKey(KeyCode.W)){
         transform.position.y += speed * Time.deltaTime;
     }
     
     
     if(health == 0){
         Application.LoadLevel(0);
     }
     
     if(Input.GetKey(KeyCode.Space)){
         Instantiate(firePrefab, barrelEnd.position, barrelEnd.rotation);
         ;
     }
     
     
     
 }
 
 function OnCollisionEnter(col : Collision){
     
     if(col.gameObject.name == "EnemyRight"){        
         health -= dmg;
         Debug.Log("Your health:" + health);
     }
     
     if(col.gameObject.name == "EnemyLeft"){        
         health -= dmg;
         Debug.Log("Your health: " + health);
     }
     
 }


I want to make gun system but I stay plugged here :( I make gun movement ex:

transform.position.x += speed * Time.deltaTime;

but it always move right but i want when i flip my player I want it move left :/ I hope you understand what I tell.

Thanks. :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Help with planes 0 Answers

How to destroy only one GameObject??? 0 Answers

Making 2d gun system but getting problem. 1 Answer

Unity iPhone Tutorial? 1 Answer

Fire bullet into the direction my player is facing 2D 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges