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Question by Vish_2o · Apr 13, 2020 at 08:01 PM · rigidbodyslow

Forces on my rigidbody are really slow

Hello. In my script, I used maximum force as is possible. If i added more, visual studio told, it cant be used. But it moved so slow, I couldnt almost see it. My scrpit looks like this:

public class RbMovement : MonoBehaviour { Rigidbody rb; Vector3 forward; public float speed = 40f;

 void Start()
 {
     rb = this.GetComponent<Rigidbody>();
 }

 void Update()
 {
     forward = new Vector3(Input.GetAxis("Vertical") * speed * Time.deltaTime * 100000, 0, 0);
 }

 void FixedUpdateUpdate()
 {
     rb.MovePosition(this.transform.position + forward);
 }

}

(this isnt the maximum I was talking about)

Does anyone know, what is wrong here?

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avatar image azerty0220pl · Apr 13, 2020 at 08:19 PM 0
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What is "speed" value? You can try using AddForce, an see what happens.

 void Update()
  {
      forward = new Vector3(Input.GetAxis("Vertical") * speed * 100000, 0, 0);
  }
  void FixedUpdateUpdate()
  {
      rb.AddForce(forward, Force$$anonymous$$ode.VelocityChange);
  }
 
 
avatar image Vish_2o azerty0220pl · Apr 13, 2020 at 09:11 PM 0
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I tried it as well. It just cant move faster

avatar image Vish_2o azerty0220pl · Apr 13, 2020 at 09:14 PM 0
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And on speed I have 40f

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Answer by JackhammerGaming · Apr 14, 2020 at 07:30 AM

well you have are multiplying speed with Time.delta.Time so if you want to increase change the code to something like

void Start() { rb = this.GetComponent<Rigidbody>(); } void Update() { forward = new Vector3(Input.GetAxis("Vertical") * speed * 100000, 0, 0); } void FixedUpdateUpdate() { rb.MovePosition(this.transform.position + forward); }

that will move charcter way to fast but that can be adjusted by lowering down speed variable.

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Answer by qobion · Apr 14, 2020 at 08:20 AM

 forward = transform.forward * Input.GetAxis("Vertical") * speed * Time.deltaTime;
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