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Question by decamonos1 · Apr 25, 2012 at 05:35 AM · gameobjectdestroyvariable

Keeping a destroyed game object afterwards

I'm creating a weapon system for my game, and would like to know how to either keep a gameobject as a variable after it's been destroyed, or an easier way to do it without using a bunch of predefined prefabs that are the same object.

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avatar image GuyTidhar · Apr 25, 2012 at 06:04 AM 0
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You can not.

Destroy clears the memory taken by your object.

Once you do that, the reference to that memory has no content - it is null.

If you use destroy you need to do instantiate (or "new" if it is a none unity object derived class).

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