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Question by Kaz_Yamof · Jul 10, 2014 at 11:53 AM · animation3dsmaxbone

Bone animation: unwanted objects with key frames

Hi guys,

I have a bone animation on a machine on 3DS Max. Only 2 parts are animated. I'm exporting my file as fbx to Unity, checking Bake Animation, but every time I try to import to Unity, my animation contains key frames in all parts of my machine, not only the parts animated. I'm using Animation component, and I need to use Animation Type: Legacy (Store in Root (New)).

I'm having frustrating behaviors with 2 animations on the same time. I tried to delete the unwanted frames on Unity, but they ever come back.

How can I avoid this? Thanks.

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Answer by alishka · Sep 02, 2014 at 01:16 PM

Well, not sure what 2 parts you're talking about, but checking the "bake animation" option applies keyframes to ALL objects in your file.

Cheers !

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avatar image Kaz_Yamof · Sep 02, 2014 at 01:35 PM 0
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Oh, I discovered it. I solved just reimporting on 3DS$$anonymous$$AX and by deleting the unwanted frames, and then, by exporting again without bake animation.

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