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Question by robert_mathew · Dec 26, 2011 at 04:38 PM · weaponchanging

swaping the weapons

I have two gun i want to swap between the these two guns when in press space bar like real game.In my game it is first person when i press space bar these two weapons should swap each other

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avatar image FLASHDENMARK · Dec 26, 2011 at 04:46 PM 0
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Yes, that would be an interesting game mechanic, but where is the question?

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Answer by fafase · Dec 26, 2011 at 06:05 PM

From the Unity3D FPS tutorial part2 page4:

 function Awake()
 {
     // Select the first weapon
     SelectWeapon(0);
 } 
 function Update()
 {
     // Did the user press fire?
     if (Input.GetButton ("Fire1"))
         BroadcastMessage("Fire");
     if (Input.GetKeyDown("1"))
     {
         SelectWeapon(0);
     }
     else if (Input.GetKeyDown("2"))
     {
             SelectWeapon(1);
     }

}

 function SelectWeapon(index : int)
 {
     for (var i=0;i<transform.childCount;i++)
     {
         // Activate the selected weapon
         if (i == index)
             transform.GetChild(i).gameObject.SetActiveRecursively(true);
         // Deactivate all other weapons
         else
             transform.GetChild(i).gameObject.SetActiveRecursively(false);
     }
 }

This function detects keyboard input; the fire button, the “1” button for weapon 1 or the “2” button for weapon 2. The weapons will be children objects of the Main Camera.

Hope that helps. If you still have trouble, get the tutorial from http://unity3d.com/support/resources/tutorials/fpstutorial.html and do it.

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Answer by Posly · Dec 26, 2011 at 07:35 PM

You could do something simple like:

var weapon : boolean = false;

function Update () {

if(Input.GetButton("space") && weapon == false) { weapon = true; }

if(Input.GetButton("space") && weapon == true) { weapon = false; }

if(weapon == true) { "this would be where the user see's the first weapon" }

if(weapon == false) { "this would be where the second weapon goes" } }

And you could do something like this for the animation of switching weapons if(Input.GetButton("space") { "play switching weapon animation" }

Hope it helps!

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